Curse of Monkey Island
Contents
Part I: The Demise of the Pirate Zombie LeChuck
Part II: The Curse Gets Worse
--The Crew
--The Map
--The Ship
--Elaine
--Guide to differences in Regular and Mega modes
Part III: Three Sheets to the Wind
-- Insult and Reply Guide
-- Rottingham Reply Guide
Part IV: The Bartender, the Thieves, His Aunt and Her
Lover
--Guide to differences in Regular and Mega modes
Part V: Kiss of the Spider Monkey
--Clearing Guybrushs Head
--Guide to differences in Regular and Mega modes
Part VI: Guybrush Kicks Butt Once Again
--Guide to differences in Regular and Mega modes
PART I: THE DEMISE OF PIRATE ZOMBIE LE CHUCK
You start the game in the hold. Pick up the RAMROD and
then talk to the small pirate thoroughly. The
"youre a failure as a pirate" is the
crucial comment that ends the conversation, so if you
enjoy witty conversation save that for last. Now that
Wally is in tears take the PLASTIC HOOK. Now you can use
the cannon (hand icon). While you can simply try shooting
randomly until you actually hit the boats, to hit them
dead on each time, here are instructions: for the two
closest boats line each up with cannon vertically, point
the cannon all the way down and then up just one notch.
Shooting from this position should hit them both
perfectly. For the two boats farther away use the same
method, only use 7 notches up instead. Once finished use
the red arrow to look out the window the cannon sticks
out of. In inventory use the ramrod on the plastic hook
to make a GAFF. Keep listening to Murray--the games
comic jewel--until he comments about how unfair this is.
Talk to Murray thoroughly in one of the funniest
dialogues Ive heard. (I have found to my dismay
that if you choose comments in the wrong order, some of
the comment options disappear. The optimal dialogue path
I found is "Lose Something?",
"doorstop", "BOB",
"candle", any sarcastic scream,
"eyeballs", "wear" and
"bald".) Now use the gaff on the debris: this
gets you the SKELETON ARM and the CUTLASS. For fun use
the skeleton arm on Murray, then the gaff on Murray. Now
use the red arrow to go back inside. Youve got to
bust our way out. Remember Newtons law that every
action has an equal and opposite reaction? Put this to
use by using the cutlass on the restraint rope, and then
use the cannon. After the sequence youll be stuck
in the treasure hold. You need to get through that hole
in the top. Pick up the BAG (its filled with wooden
nickels) then pick up the RING. Diamonds have more uses
than one, so use the ring on the porthole and you will
float your way up through the hole.
[Note: No difference between regular and mega modes.]
PART II: THE CURSE GETS WORSE
Pick up the EMBER among the ship remnants and head down
the path to the right. Click on the red arrow to go to
the map. Click on the swamp area to go see the Voodoo
Lady: she always has the best information on what needs
to be done to counteract curses. After talking again to
Murray (he pops up in the strangest places) go into the
wrecked ship. Pick up the PASTE and PIN. Next use the bag
of nickels on the gumball machine to get PACK OF GUM.
Youve pretty much cleaned out the useful items, so
pull the alligator tongue to summon the Voodoo Lady. Talk
thoroughly with the Voodoo Lady, using every option until
they repeat. Some of these bring up useful information
and some are just for amusement. By the end you should
know that:
1. You have to get to Blood Island to get the ring
2. You have to get a crew, map and ship to get to Blood
Island
3. You have to get Elaine from the pirates of Danjer Cove
Also take note of the El Pollo Diablo tale: it should
proves useful later on. Its time to get working on
getting the crew, map, and ship. While some of the things
done in the section are important in getting the other
items, for the first part youll focus on getting
the crew. *THE CREW* Exit the wrecked ship and swamp to
the map and use the far left arrow on the town of Puerto
Pollo. Examine the disclaimer to the right of the
lemonade stand and then talk to the small pirate. Buy
some lemonade. So you got cheated, but you can beat him
at his own game later. Walk right and examine the signs
surrounding the entrance to Danjer Cove (currently
overgrown with bushes).
For fun talk to the walk-through ordering speaker on the
side of the chicken house. Take the flyer nailed to the
wall and go into the chicken shop. It looks like
youll have to have a reservation slip before
returning. Continue right and click on the red arrow
going into the left side of the Theater (the building
with the "Speare!" sign). Examine the Blood
Island sticker on the side of the trunk. Next examine the
pirate coat and then take the DANDRUFF. Open the pocket
of the coat and take the WHITE GLOVE. Now take the MAGIC
WAND and use it on the magic hat to get a BOOK. In
inventory examine the book: its on ventriloquism.
Also notice that the dandruff is in fact LICE. For fun
try to take the donkey head mask on the wall. Head
upstairs just to get a sense of the lighting area, but
theres nothing you can do here now. Go back down ,
to the right and onto the stage. Talk to the hideous
pirate for fun, and then talk to the actor. You can talk
about other things, but focus on Blood Island: he
wont let you into the production or watch the
rehearsal. Youll learn that his agent Palido is on
the beach at the Brimstone Beach Club. Youll go
there later when trying to get the map. Leave to the left
and walk through the dressing room to the outside. Next
head down to the docks and into the Barbery Coast barber
shop. For fun talk to Rottingham and use as many insults
and scare tactics as possible. Obviously that wont
work, so youre going to have to play dirty. Use the
lice on the comb while the barber is resting it on the
table. Bye-bye, Baldy!
Use the chair to start the haircut and then talk
thoroughly to Haggis, especially about him joining the
crew. Youll find out you need to win the caber
toss. Dont end the haircut to try it out just yet:
youll need to even the playing field before doing
that. For now start by getting the scissors. To do this
use the handle on the chair once and then take the PAPER
WEIGHT. Haggis place in the book will be lost, and
hell leave. Use the handle on the chair 3 more
times and then take the SCISSORS. Youll
automatically go back down. At this point you can end the
haircut and go talk to the other pirates. Talk next to
the salty pirate who turns out to be Cutthroat Bill. Talk
thoroughly with him, especially about whether hes
still pirating. Youll need to bring him a gold item
before he will join your crew. Next get his jawbreaker by
patting him on the back (hand icon) twice. Pick up the
JAWBREAKER from the floor. Next talk thoroughly to the
dapper pirate (Edward). For fun try auditioning for the
4th member of the barbershop quartet position using every
song you know, and use every insult. Obviously
thats not the sort of insult he wants. Use the
white glove on Edward to challenge him to a duel. When
you get to the duel field and focus on the pistol cases,
close the center box lid. Use the hand on the banjo case
behind him to choose the banjo as your weapon. What
proceeds is 3 sessions of dueling banjos, if you get the
order down correctly (you start over with the first if
you get one strum wrong). To help Ive left spaces
for writing down the number of the string that needs to
be strummed in the series (top string is 1, bottom is 5).
The first is a series of 4, the second of 5, then the
third of 6.
String series:
1. __ , __ , __ , __ 2. __ , __ , __ , __ , __ 3. __ , __
, __ , __ , __ , __
When he gets cocky at the end use the hand icon on the
gun pile, take the pistol, then use the pistol on the
dueling banjo. Youve gotten your first crew member,
Snugglecakes! (Im talking about him, not you.
Honestly, weve never met.) Leave the barber shop
and go back to the undergrowth surrounding Danjer Cove.
Use the scissors first on the mysterious FLOWER, and then
on the undergrowth. Remembering the chemical effects of
the ipecac flower should prove useful later on, so keep
it in mind. Well not exactly later on. To get yourself
out of the belly of the snake start by picking up every
item just to the left of you in the snakes stomach.
Go into inventory and use the flower on the syrup, then
the ipecac syrup on the head of the snake. Out of the
frying pan and into the . . . sand? To get out of the
quicksand use the hand icon on the reeds and the thorn
bush to get REED and THORN. Then go into inventory and
use the thorn on the reed to make the PEA SHOOTER, and
then use the balloon on the paper weight. Use the parrot
icon on the floating balloon to blow on it. Now use the
pea shooter on the floating balloon.
Finally youre at Danjer Cove. Examine the boat on
the shore: it looks like youll have to fix that
hole before we can proceed to the pirate ship. Leave the
cove and when at the map choose the center arrow into
Puerto Pollo. If youve looked in inventory you
might have noticed that you now have a RESERVATION SLIP
for the chicken restaurant. Head into the restaurant with
confidence, and start out by talking to Blondebeard,
especially about El Pollo Diablo and where he needs to
deliver chicken. Notice his tooth: thats all the
gold wed need to convince Bill. Give the jawbreaker
to Blondebeard, and then give him the gum when he asks
for something chewy. Get the pin out of inventory and use
it on the bubble that Blondebeard periodically blows.
Pick up the tooth off the floor. However, Blondebeard
will frisk you if you try to go out for the tooth, so the
tooth will have to make it out some other way. To do this
eat some of the gum yourself, then use it on the gold
tooth. Use the parrot icon on the balloon to breath the
helium, and then on the gum and tooth to chew it. The
bubble you blow will float out the window. (Sounds like
it went down something metal.)
Before you leave pick up the BISCUIT, BISCUIT CUTTER and
PIE PAN. Go into inventory and eat the biscuit: yuck!
Next use the maggots you find inside the biscuit on the
gross chicken sitting on the table. A BRIMSTONE BEACH
CLUB CARD! Pick it up and then give the quiet patron a
shove. Promotions for future LucasArts products aside,
pick up the SERRATED KNIFE from the patrons back.
Now leave the restaurant, and once you get outside and
use the pie pan on the mudpuddle under the drain pipe.
Youve got the GOLD TOOTH. Before you show Bill the
tooth, head through the archway on the right side of the
city to the playing field. Its time to give
Guybrush some help with the caber toss: obviously
strength alone wont be enough. Go onto the grassy
knoll and use the serrated knife on the sawhorse beneath
the keg of rum. After that comes tumbling down use the
ember on the trail of rum. Kaboom! Now you have a rubber
tree to use for your caber. Leave the grassy knoll for
the playing field, and before you leave for the barber
shop use the biscuit cutter on the remaining rubber tree:
now you have a RUBBER PLUG for the boat. Return to the
barber shop and show the tooth to Bill. Talk to Haggis
and agree to try the caber toss. Looks like you now have
all three crew members.
*THE MAP*
After the animated sequence head for the ? on the beachy
penninsula on the lower-right portion of the island. Try
to go onto the beach, but you will be rudely affronted by
the Cabana Boy. Show him your club card and he cant
refuse you. Head onto the beach: you wont get very
far before you get serious burns on your feet. Return to
the cabana and pick up 3 TOWELS, one after another. Use
the towels on the ice bucket. Go back onto beach and use
the towels on the hot sand 3 times to form a complete
path across the beach. Talk to the sunbather,
particularly about Blood Island. Once you find out he has
a map on his back, take his MUG as he requested:
its time to give him an artificial sunburn. Open
the gate and go through it to get back to the map. Go to
the far left side of Puerto Pollo and use the mug on the
BOTTOMLESS MUG at the lemonade stand to switch them.
Agree again to buy lemonade. After he retreats, take the
PITCHER and use it on the dye vats. Return to the map
through the Danjer Cove exit and head back to the beach.
Use the bottomless mug on Palido, and then the pitcher on
the bottomless mug. Insta-sunburn, but how to take the
map? Remember about his comment on sunburn peeling? I
know, its too gross, but its all weve
got. Head back to the Cabana: the Cabana Boy wont
give up the vegetable oil easily, so this means war. Pick
up a TOWEL use it on the ice bucket, then use the wet
towel on the Cabana Boy locker room style. Take the
VEGETABLE OIL and return to the beach. Use the oil on the
map to burn the skin, then use the hand icon on the map
to peel it off. Youve got the MAP, so lets go
get the ship next.
*THE SHIP*
Head back to the map and over to Danjer Cove. To get the
ship you have to become the magic and the mystery that is
. . . El Pollo Diablo. In inventory combine the paste and
the rubber plug, then use the sticky plug on the gaping
hole in the boat. Use the boat and head for the pirate
ship. Once there, climb up on deck. You arent
welcomed there apparently, but due to economical measures
they wont tar and feather you. After you jump back
into the boat, use the serrated knife on the plank. Now
theyll have no choice. Go up on deck again and
alert Fossey by attempting to open the door. Once you
return to the beach leave Danjer Cove. While you could go
directly to your final destination at the chicken
restaurant, for fun go to the swamp and the barber shop
first. Once at the chicken restaurant youll be
served hot and juicy to the cabin of the pirate ship.
LeChimp, eh? After Fossey finishes talking, use the
ventriloquism book on LeChimp. Youve now gotten the
ship under your control, so open the right porthole and
jump out (your plank awaits you). *ELAINE* The TREASURE
MAP you found on the ship is actually instructions for
using the lights at the theater. Return to the theater
and walk to the right onto the stage. You will walk back
off to avoid watching public embarrassment (luckily the
monkeys arent upset: not exactly discriminating
clientele). Go upstairs and then use the directions on
the map (NW is upper-left, W is left, SW is lower left,
etc.): SE, NW, W, S, E, NE, NE, E, SW. If you get one
wrong just flip the switch and start over. For fun keep
watching the spotlight shape after each pressing of the
button (particularly just after the first NE). Now that
the X has marked the spot, you need to go down and find a
way to get the actor off the stage. Use the CHICKEN
GREASE (went into inventory automatically from chicken
pot) on the cannonballs to cause the actor to fumble when
he juggles them. Now that hes out of the way, go
onto the stage and pick up the shovel to start digging.
*DIFFERENCES IN GAME MODES*
In the Regular Mode here are all the things that have
been altered:
1. You dont need to get Bill to spit out the
jawbreaker
2. You dont need to fix the boat, hence no paste or
biscuit cutter available
3. The white glove is not in the pirate coats
pocket, but is instead hanging from the sleeve
4. You arent frisked by Blondebeard for gold tooth,
thus no pie pan available
5. You dont need to use maggots on the chicken to
get club card, thus no maggots in inventory
6. You dont have to use lengthy directions with the
lights: simply flip the switch
PART III: THREE SHEETS TO THE WIND
OK, so Rottingham has the map: well get it back
eventually. If we ever get the pirates to stop singing,
that is. The key ending word to land them voiceless is
orange: they cant find a rhyme for it. This phrase
will come up after several singing sessions. While I
rather enjoyed the singing and saved orange for last,
everyones a critic, so end it as soon as you wish.
Now comes the critical decision: will you be a man of
action and battle on your own, or a man of intellect and
use help. If you choose the former you can always switch
if it gets too rough by talking to Haggis. A general
strategy note is to try as often as possible to be
perpendicular to the other boat with your cannons facing
its bow or stern. (front or back). You can then get them
without getting shot yourself. When you defeat them,
its another matter, so heres the handy dandy
Insult and Reply Guide with spaces included to check off
which ones you have gained and are available for use. A
general rule with the insults is to always use the
insults you dont know the replies to first, as the
chances of finishing off the pair are much greater.
Its the replies that youll need in your duel
with Rottingham, so insults without the replies are of no
use.
*INSULT AND REPLY GUIDE*
1. __ Every enemy I've met I've annihilated!
__ With your breath, I'm sure they suffocated.
2. __ You're as repulsive as a monkey in a negligee.
__ I look that much like your fiancee?
3. __ I have never seen such clumsy swordplay!
__ You would have, but you were always running away.
4. __ I'll hound you night and day!
__ Then be a good dog. Sit! Stay!
5. __ Killing you would be justifiable homicide!
__ Then killing you must be justifiable fungicide.
6. __ I'll skewer you like a sow on a buffet!
__ When I'm done with you, you'll be a boneless fillet.
7. __ Would you like to be buried or cremated?
__ With you around, I'd prefer to be fumigated.
8. __ When your father first saw you, he must have
been mortified!
__ At least mine can be identified.
9. __ En garde! Touché!
__ Oh that is so cliché.
10. __ Coming face to face with me must leave you
petrified!
__ Is that your face? I thought it was your backside.
11. __ You can't match my witty repartee!
__ I could if you would use some breath spray.
12. __ I'll leave you devastated, mutilated and
perforated!
__ Your odor makes me aggravated, agitated and
infuriated.
13. __ Throughout the Caribbean, my great deeds are
celebrated!
__ Too bad they're all fabricated.
14. __ You're the ugliest monster ever created.
__ If you don't count all the ones you've dated.
15. __ Heaven preserve me! You look like something
that's died!
__ The only way you'll be preserved is in formaldehyde.
16. __ I can't rest 'til you've been exterminated!
__ Then perhaps you should switch to decaffeinated.
Again make sure to use the insults without replies at every occasion. Your first ship is the one with the orange "?" which are titled the "Really Not Fearsome Pirates" keep going at this one until you have its treasure. The next ships are the green-colored "Mildly Fearsome Pirates", the blue-colored "Semi Fearsome Pirates", the brown-colored "Pretty Fearsome Pirates", the white- colored "Fearsome Pirates", and finally the red-colored "Really Fearsome Pirates". With each new ship keep going at it until its booty is yours, learning new insults and replies as you go. By the time you have truly finished off these you should have a pretty good vocabulary of insults. Head to Plunder Town Harbor to upgrade you cannons to the "Destructomatic T-47" using your ships booty to pay for it. Once youve upgraded head back to face Rottingham.
*ROTTINGHAM REPLY GUIDE*
1. My attacks have left entire islands depopulated!
With your breath, I'm sure they suffocated.
2. You have the sex appeal of a Shar-Pei!
I look that much like your fiancee?
3. I have never lost a melee!
You would have, but you were always running away.
4. You'll find I'm dogged and relentless to my prey.
Then be a good dog. Sit! Stay!
5. When I'm done your body will be rotted and
putrefied!
Then killing you must be justifiable fungicide.
6. Your lips look like they belong on the catch of the
day!
When I'm done with you, you'll be a boneless fillet.
7. I give you a choice: you can be gutted or
decapitated!
With you around, I'd prefer to be fumigated.
8. You're a disgrace to your species! You're so
undignified!
At least mine can be identified.
9. Your mother wears a toupee!
Oh that is so cliché.
10. Never before have I faced someone so sissified!
Is that your face? I thought it was your backside.
11. Nothing can stop me from blowing you away!
I could if you would use some breath spray.
12. I can't tell which of my traits has you the most
intimidated.
Your odor makes me aggravated, agitated and infuriated.
13. My skills with a sword are highly venerated.
Too bad they're all fabricated.
14. Your looks would make pigs nauseated!
If you don't count all the ones you've dated.
15. Nothing on this earth could save your sorry hide!
The only way you'll be preserved is in formaldehyde.
16. Your stench would make an outhouse cleaner
irritated!
Then perhaps you should switch to decaffeinated.
Youve now reclaimed the MAP. In the off chance
that you had not gained enough replies to defeat
Rottingham, simply go back to the other pirate ships,
particularly the "Really Fearsome Pirates"
ship, and duel to gain more replies. You have no treasure
and they have no treasure, so theres nothing to
lose. After being defeated by Rottingham the game
provides you with a surge of new insults to make sure
that you arent defeated again.
[Note: No difference between regular and mega modes.]
PART IV: THE BARTENDER, THE THIEVES, HIS AUNT AND HER
LOVER
Looks like your on your own now. Pick up the BOTTLE in
the sand. Examine it in inventory (its shaving
cream) and use the parrot icon on it to open it to get
the CORK. Try to take the lotion, then talk with Haggis
about the lotion twice: youll find out hes
out of tar, and will trade the lotion for anything of the
same consistency. Leave the shipwreck area and head up
the hill to the clearing. Nothing to do here yet: just
examine Elaine and the fireflies for future reference.
Now go to the hotel (the large building on the hill).
Walk onto the patio and examine the cooking pot, barbecue
and billboard. Head indoors to the bar and examine the
fork in the nacho cheese: the cheeses properties
are remarkably tar-like. Open the door in the back and
enter. Examine the cheese: well have to wait until
later to get some.
Take the REFRIGERATOR MAGNET, examine the file cabinet
and then leave. Head over to the fortune teller and
examine the plaque on the table. Talk to her and keep
repeatedly asking her to read your future until
shes revealed 5 tarot cards, calls you a demon and
wont talk to you anymore. Take the TAROT CARDS,
then head over to the bar. Pick up the RECIPE BOOK next
to the pickles and the far left barstool CUSHION. Also
take the BROCHURES: you dont have to, but they
foreshadow coming events if you examine them in
inventory. Try talking to the bartender: he needs
something to clear his head. Go into inventory to examine
and read through the recipe book, paying careful
attention to pages 8 and 9. Here is the recipe for a
hangover remedy--Head-B-Clear--and after that one a
recipe for disaster which will be useful later. You need
to get an egg, pepper, and the hair of the dog that bit
you. Youll wait until later to go upstairs: for now
just leave the hotel and head for the cemetery. Aside
from glancing at the tomb and crypt, head left a screen.
Pick up the MALLET and the CHISEL. Also pick up the
SMELLY DOG HAIR from the dog. He hasnt bitten yet,
so offer him the maggot infested biscuit. Chomp! That
took care of that technicality. Leave the cemetery and
head for the beach (the area with the colonnade). Walk to
the right. To get the egg, use the cushion on the rocks,
and then the mallet on the rubber tree. Now you have the
EGG. Examine the weathered sign and then leave the beach.
Go to the lighthouse and examine the mirror: its
broken and needs to be replaced. A lantern is also
missing. Click on the down arrow to leave, then head over
to the windmill on the hill. Try opening the door
(its locked) and grabbing the windmill blades (you
cant get a grip). Well have to come back to
this location later for the barrel. For now simply pick
up the PEPPER from the pepper bush. Leave the windmill
and head up to the strange lights near the volcano. Walk
to the right through the village and take the BLOCK OF
TOFU. I know that youve probably never had the
desire to do this in the past, but trust me. Then pick up
the AUGER and the MEASURING CUP. Continue to the right
and then up towards the volcano. Talk thoroughly with the
islander (Lemonhead), until he describes the appearance
of the featured guest that hasnt shown up yet.
Lactose- intolerant volcano god? Of course this means
well have to give him indigestion eventually. Leave
to the bottom left and exit the village. Its time
to head back to the hotel to give the bartender his
remedy. Go into the bar, but before you give him the
items go into the back room and use the chisel on the
wheel of cheese to get some NACHO CHEESE. Then return and
give the egg, dog hair and pepper to the bartender (one
after another: hell do the mixing). Now that
hes willing to talk to you, talk thoroughly to
Goodsoup and youll learn about some very important
things:
1. That the hotel business is suffering for the lack of
volcano activity
2. About the guest that never checked out, who haunted
the room and was locked in
3. That the ring is in the Goodsoup family crypt with his
Aunt, whereas the diamond is on Skull Island
While youre talking ask Goodsoup for the fruity
drink with the UMBRELLA. Go ahead and drink the fruity
drink. Pick up the EMPTY JAR. Go left and upstairs. Open
the first door to go in. Examine the porthole, then use
the mallet on the nail in the wall. Open the door to
exit. Examine then take the PORTRAIT: Guybrush will get
rid of the frame. Pick up the NAIL. Try to open the right
door: its locked, just as Goodsoup said. Leave the
upstairs and return to the bar. Try to take the mirror
and then go upstairs: Goodsoup will catch you. How to
create the illusion of there being a mirror when there
isnt one? Go into inventory and use the scissors on
the portrait. Take the MIRROR and then use the portrait
face you cut out on the mirror frame. The illusion is
complete, so leave the hotel.
Now that were better fortified by inventory items
head over to the windmill. Use the umbrella on the
windmill blades to get a ride to the barrel. Examine the
barrel: sugar water. Exactly what insects love. Use the
empty jar on the barrel to fill it with sugar water. Use
the doorway to the right to exit the windmill and leave.
Head up to the village: its time to try out the
ceremony. You need to look like one of them to get in
then. They have giant vegetables for heads. Be creative
and use the block of tofu instead. Go into inventory and
sculpt the tofu with the chisel to make a mask: Martha
Stewart would be proud (although I dont recall
seeing "Tofu Masks For the Holidays" in
"Living"). Put on the tofu mask by using the
hand icon on the mask in inventory. Now head up to the
volcano. You need only start to talk to Lemonhead and he
will usher you up to the precipice over the volcano.
After the ceremony simply use the nacho cheese on the
seething caldera (i.e. the lava). Now head over to the
hotel and go to the barbecue. Use the remaining nacho
cheese on the cooking pot, then use the hand icon on the
cooking pot to pick it up and take it to the shipwreck in
lieu of tar. Now you can pick up the LOTION. Use the
measuring cup on the sea-water, then leave the area and
head for the clearing. Use the lotion on the diamond
ring, then pull it off. It explodes, so it has no use
other than to clear the way for the new ring. Now
its time to catch some fireflies.
Go into inventory and use the auger on the jar lid before
you capture the fireflies. Innocent firefly lives will be
lost from suffocation if you dont. Use the jar on
the fireflies, then use the hole-punched lid on the jar
to capture them. You have a LANTERN. Leave and go to the
lighthouse. Use the lantern on the lantern post, then the
mirror on the broken mirror. The lighthouse finally
works! Remember the story of the Welsh Ferryman who was
lost in the mists? Go down to the beach next and talk to
him. Ask him if hell take you to Skull Island: he
wont unless you get him a compass. In inventory do
the following: use the refrigerator magnet on the pin,
use the magnetized pin on the cork, then use the cork on
the measuring cup full of sea-water. You now have a
compass, so give it to him. You dont want to go to
Skull Island just yet, so leave knowing hell be
waiting there whenever youre ready to go. Go to the
cemetery and down a screen, then look through the crack
between the door. Talk through the crack in the door.
Mort will tell you the only way to get into the crypt is
to drop dead. Its time to do some serious
dying--you need to get into that crypt--so head back to
the hotel and order a drink. In inventory use the chisel
on the Head-B-Clear bottle to open it and then use the
bottle on the drink. Drink the spiked drink: youll
have exactly the safe coma-that-looks- like-death that
you were hoping for. In the tomb (after the credits
reverse) use the chisel on the lower right coffin to open
it and get out. Even though you hear knocking go ahead
and pick up the COFFIN NAILS from your coffin:
Stans waited a long time to get out, so he can wait
a bit longer.
Now use the chisel on the center coffin to let Stan out.
After he talks and gives you his BUSINESS CARD you can
leave: it will take a while for him to set up shop as an
insurance agent. Go back to the hotel and talk to
Goodsoup, asking why you werent buried in the
family crypt. Pretend to be his long lost nephew, Wonton
Goodsoup, but your looks will give you away. Head
upstairs and go over to the right door. Do what any
accomplished lock-picker would do: use Stans
laminated business card on the door to open it. You can
examine the night stand and wardrobe, but theres no
use for them. Pull down the Murphy bed: notice that if
you try to take the book the bed will flip back up. While
you have it down examine the book: youll probably
need it to fully prove your Goodsoup heritage. To keep
the bed down use the both the nail and the coffin nails
on the bed: youll need all of them to keep it down.
Pick up the GOODSOUP HISTORY BOOK. After a quick
examination of the skeleton leave the room. Next you need
to prove you are a Goodsoup. Waste not, want not holds
true in this case: you now have a use for the rest of the
portrait that you cut the face from. Use the portrait on
the left door, open the door to go inside, then look
through the porthole. Youve proved your Goodsoup
looks, so go downstairs and finish off the illusion by
discussing Goodsoup history with your new Uncle. Now that
youre a Goodsoup and will have to die again to get
into the crypt anyway, you might as well get some money
from it. Besides, what smuggler would give up a huge
diamond for free?Go to the cemetery and into Mutual of
Stans. Ask for life insurance and use the
pirates gold tooth as payment: you will get the
LIFE INSURANCE. Go back to the hotel and the bar. Order a
drink, spike it with Head-B-Clear and drink it. Now you
will end up in the crypt. For fun examine the crumbling
hole in the ceiling: it wont get you anywhere, but
it sure brings back memories. Then head to the left until
you meet the ghost. Talk to her thoroughly. Youll
learn that:
1. The one other suitor besides LeChuck that she found
attractive was the one who never checked out of the
hotel.
2. She needs to marry before Guybrush can get the ring.
Head further to the left and pick up the CROWBAR in the
coffin. What are those laughs? Walk towards the crack by
going around the right side of the coffin to find out.
Murray! For once he might be useful, so pick MURRAY up.
Now look through the crack and talk to Mort. For fun use
every option before finally announcing your "web of
deceit" and then choose the angry ghost option last.
After a few futile attempts to scare Mort, retreat to
sulk. While you are still looking into Morts room
go into inventory and use the paste on the skeleton arm.
Now use the sticky skeleton arm on the LANTERN to take
it. Now that youre back at the crypt screen go into
inventory and use the lantern on Murray. Murray finally
gets his opportunity to terrify mortals, and you get your
ticket out of the crypt. Its a win/win situation,
and to make it even more so stop by Stans. Murray
finds a very temporary home, and you can return to the
hotel. Why not claim your benefits now? Because you need
proof, and now that youre a Goodsoup your death
certificate is held with other family legal documents in
the file cabinet. Return to the hotel and go into the
back room to take the DEATH CERTIFICATE.
Before you press your legal claim, you need to find
Millie an equally dead mate, especially one she likes. Go
upstairs and use the crowbar on the boarded hole. Examine
the gaping hole: its a straight shot to the
cemetery. Now use the crowbar on the bed to catapult your
skeletal friend to his dearest love. After the sequence
youll be in the crypt. Take the RING and leave the
crypt. After the sequence go into Stans and give
the life insurance policy to him: you will give him the
death certificate when he asks incredulously, and he will
finally give you A LOT OF MONEY. Now return to the beach
and ask the Flying Welshman to take you to Skull Island.
Once you arrive youll eventually arrive at the top
of the cliff. Ask the winch operator to lower you down
the cliff. Oh dear, youre falling an you cant
get up. After taking a bump or two on the head, go up to
the top of the cliff again. This time youll be
prepared. Despite LaFoots reassurances hell
drop you again, so prepare to do the Mary Poppins
maneuver. When he lowers you down and youre
falling, go into inventory and use the hand icon on the
umbrella to use it. Youll float down gracefully to
the cave below. When talking to the smugglers get
highlight your assets by saying you have SO much money.
Be truthful about your name and make a deal to play a
poker game. As expected your hand is lousy, so go into
inventory and use the tarot cards on it: five of a kind!
Youll win the game, and narrowly escape. After a
bit of sweet revenge you return to Blood Island. After
seeing the LeChuck sequence you know time is of the
essence, so head directly to the clearing. In inventory
use the diamond on the ring, then the ring on Elaine.
*DIFFERENCES IN GAME MODES*
In the Regular Mode here are all the things that have
been altered:
1. The Mirror in the lighthouse doesnt need
replacement
2. The dog biscuits are provided as more obvious way to
get bitten by the dog
3. You dont have to prove you look like a Goodsoup
4. The door of windmill isnt locked
5. The door of the skeletons room isnt closed
or locked
6. The first drink you order always comes with umbrella
7. The jar of shaving cream easily opens
PART V: KISS OF THE SPIDER MONKEY
Take advantage of every dialogue option on LeChuck that
you can, theres some really funny stuff as well as
some filling in of the cracks between the Monkey Island
games. If you want to you can skip it, but for the full
experience Id recommend trying everything. When
youre left after being zapped, simply open the tram
door to leave. When Guybrush enters the carnival he will
mention that his head feels foggy, and he cant
think. Sounds like a job for Head-B-Clear. Now all we
have to do is to find all three ingredients. The meringue
in the pies contains eggs, so lets work on that first.
Your Wharf Rat friend obviously wont let you near
the pies, and you cant get over to where the mime
is while hes there, so lets get rid of the
mime. Go over to Dinghy Dog and ask him about the prizes.
Have him guess your age and he will miss. However much
youre longing to take Murray, take the ANCHOR
instead. Go into inventory and make a FAKE PIE: use the
anchor on the pie pan, then the shaving cream on the pie
pan. Use the fake pie on the pie stack: youll
automatically ask Wharf Rat to shoot the cannon, and this
will knock the mime out. Use the hand icon on the hole
the mime looked through to have Wharf Rat pitch the pie
at you. You now have the MERINGUE: one down, two to go.
To get the HAIR OF THE DOG and have him bite you, go over
to Dinghy Dog and push him 6 times. Hell bite you,
and youll grab the hair. To finish off the
ingredients go over to the Snow Cone stand and take the
PEPPER MILL. To put them together ask the soda jerk for a
PLAIN SNOW CONE. Go into inventory immediately after you
get it, and then use the pepper, meringue and dog hair on
it. It looks awful, but eat it anyway.
*DIFFERENCES IN GAME MODES*
In the Regular Mode here are all the things that have
been altered:
1. You only have to use anchor on stack of meringue pies
to knock mime out
2. You only have to hit Dinghy Dog 3 times to get the
hair of the dog that bites you
PART VI: GUYBRUSH KICKS BUTT ONCE AGAIN
Quickly click on the first arrow up to get up onto the
1st diorama (Herman Toothrot). Take the ROPE and then get
into one of the cars. Click on the up arrow to the 2nd
diorama (Rum Rogers) and take the KEG O RUM. Click
on a passing car to exit. If LeChuck shows up at any
time, dont worry: Guybrush is too quick for him. If
you miss an item the track is circular, so you can always
come back for it. Use the up arrow on the 3rd diorama
(Wally) and open the lantern, use the parrot icon to blow
the fire on the flask of oil out, then take the FLASK OF
OIL. Get into a passing car (if LeChuck doesnt
force you into one) and then click on the up arrow at the
4th diorama (Ice Monkey). Head up the path, then use the
keg o rum on the Ice Monkey arm. In inventory use
the flask of oil on the rope, then use the rope on the
keg. Finally head back down the path with the pepper mill
in hand. When LeChuck arrives simply use the pepper mill
on him at your very first opportunity.
*DIFFERENCES IN GAME MODES*
In the Regular Mode here are all the things that have
been altered:
1. The flask of oil is ready to take.
THE END