Dark Seed II
- Talk to Sheriff. Go right. Talk to Mom. Take a magnet
from a refrigerator door. Go right. Watch TV. Open a
cabinet door to the left of the TV. get a camera. Open
front door - you get a ticket. Go and examine your
bathroom - nothing here througout a game - bleagh! Exit
house. Click on bench and wait for Jack - talk with him
about everything. Exit to the bottom of the screen - you
get to the map of your city. Go to the location of
Dr.Sims office (I know that its hard for you to know
which one is that but after a while you'll get it). Try
his door - he is out. Go right. Talk with Paul Cooper. Go
right. Talk to Deputy Brown. Return back to map. Go to
Hank's Diner. Chat inside it with Hank. Exit. Enter Pool
Hall. Talk with Johnny and Melissa. Go to the backyard
and search a trashcan for a hanger. Exit to the map. Go
to the location of Sheriff's and morgue. Go to Sheriff's
and chat with him. Exit to map. Now go to the Carnival
location. Go left. Knock door and talk with Mrs.Ramirez.
Go right twice. Click on the bushes and you will locate a
guy named Slim. Talk with him. He gives you a reunion
ticket. Go to the map. Go to the Dr.Sims'. He'll
hypnotize you. After that go back to carnival and use
carnival ticket on clown and chat with him after that. Go
to the back- stage of the carnival and try to lift an
anvil. No way! Now go to the Side Show of the carnival.
Talk to Minnie&Daisy. Go left. Talk to Gargan. Go
left. Chat with Pandora. Now go to the pool' backyard and
into the tent. Talk with Slim. Go to your house and sit
on the bench in the yard to chat with Jack. Now go to the
sheriff's and talk with him about his & Rita's
affair. Go to the morgue. Talk with Doc Larsen - your
goal is to talk with him about hospital - here he escapes
and you can deal with corpses. In his lab you can open
freezer and examine Rita's body, look for 2 documents (I
am not sure about that one) to the left of the corpse in
the center of the lab. And finally, if you cant pick up a
key from the corpse in the center of the room you should
1) go and talk with Pandora about everybody you saw at
the carnival (but its essential only about Minnie &
Daisy as I recall) or 2) make sure you read a tag on the
corpse because that's a man Minnie & Daisy should
tell you about. Anyway, with a key go to the Hall Of
Mirrors at the carnival and find a way to the only door
with a keyhole in it - unlock it with the key and head
for ornate room. And there go through a portal to the
Dark World (I will call it DW since this and Normal World
- NW). When you go through you will talk with a Keeper Of
The Light. She dies and you go to right and navigate a
maze to one of available exits. Here you can go to the
left (but not inside the skull) - here you'll meet with 2
bioguards who guard a prison. Try to solve their riddle -
you will fail because you have no correct answer option.
Back to the skull and go inside the mouth. Examine
pillar. Go north. Go into the tomb. Examine behemoth.
Back to the pillar. Here go left and talk with a face on
the wall. Use magnet on it. Go left, examine everything.
Go left. Examine everything. Back to the pillar. Go south
twice. Go to the Hall Of Justice location. Enter the
central door. Talk with a guard and you'll be sentenced
to death (thats OK). After a ride, pickup a card on a
corpse. Touch the emitters. Talk to the Keeper Of Souls.
Talk again. You will exit back into DW. Now go to the
civic centre (thats a location with a weapon- smith's
office). Go into the weaponsmith's office. talk with him.
Exit shop. Go right. Enter the temple and talk to the
Pri- estless. Exit. Go right. Here talk to the guard
about prison guards's riddle and dont talk with him after
he tells you answer because you will die (though its not
fatal its not right). Go to map. Here go to the
recreational center & bar location. Go to the bar and
talk with a bartender. After that take a food. Also
there's a DW jukebox here with a malfunction but I doubt
it can be fixed. Exit. Go inside a center nearby. Try
opening a door, look at the device. Now go back to the
pillar (near that use a card on a barrier to get
through). Here go to the prison and solve the riddl eof 2
biofreaks. (In my case the right answer was the upper
one). Enter prison and use alien food on a guard. Go past
him. Talk to the Keeper Of Scrolls. Return to map. Now go
to the Hall Of Justice but enter the rightmost passage.
Talk to droid and show him your card and talk to get rid
of his presence. After that grab a Light from the table.
Return to NW. Go to the carnival. Go and play the Wheel
Of Fortune and you will succeed. Again go to the DW. Here
go to the location where you used a magnet on the face.
So use your creature from wheel contest on the panel at
the right side of the screen. Go to the recreational
centre and take an ego-massager and enter a door which
you can unlock easily now. Go to the Goth and talk with
him. Return to NW and go to Gargan to give him
ego-massager. He will present you a pillbox. Back to Goth
and give him pills. Talk with him again. Take a crossbow
near the entrance. Back to NW. Go to sheriff's and you'll
meet Mayor. Use hanger to open his car and get a case
with a coin and photos. Back to your house and sit on
bench to meet Jack. Discuss new evidences. Now go again
to sheriff's and use coin on the phone and dial sheriff.
Report a robbery just outside the town and he'll leave.
Enter his office and take a photo and a newspaper. Go
home and show this stuff to Jack as usual. Go to pool and
talk again with Johnny and Melissa. After that go to the
morgue and look in the drawer to the left of the corpse
for Larsen's black book. Return homa and share news with
Jack. Go to Mrs.Ramirez house and talk with her about
Rita. After chat reenter to her house and you'll see
Johnny entering her mansion and being paid. Go to the
window and film them with your trusty camera. When you'll
be back to map you'll get a message to visit Dr.Sims so
you do. After next hypnosis and chat go back to your
house and again share secrets with Jack. Go to the pool.
After incident go to Slim's hut and talk with him. he
gives you a letter and a gun. Return to DW & go to
the weaponsmith. Give him a gun and he'll give you an
arm- gun. Go to the NW's carnival and use this armgun at
the Shooting Gallery. Sheriff will come and warn you.
Exit to the map and you are agin prompted to visit
Dr.Sims. After a seance you'll beat a Fed (wow!). Again
go aqnd chat with Jack at your house. Then go to DW and
use the creature you won on the panel near the thing that
looks like Shooting Gallery (that's a screen to the left
of the pillar). Now go to the weaponsmith's location and
enter a previously locked door to the left of weapons
shop. Take a tool there. Back to the NW and go to the
carnival there. Go to the Ring Toss contest and use a
crossbow on a cylinder, you win the contest. Go to the DW
and to the very left from pillar. Use the last creature
on panel. Go to the Hall Of Jus- tice now and unlock a
cabinet and take Scrolls. Back to NW. Now go to the Paul
Cooper's house and use a tool on the faucet. Enter his
house and go left there. Examine marks on the floor and
click on the closet to move it. Enter passage behind it.
Examine everything here. When you take keys Paul will
enter and you will kill Paul, but chat with him before he
dies. Now go to his Hardware Store and unlock it with
keys. Use crossbow on the alarm on the wall. Go to the
house of Rita now and enter it. Read letter on the desk
and enter her bedroom. Take a card for Pandora's special
reading. Visit Pandora on carnival and use the card on
her. After this go to your bedroom and open a door. Here
examine a box of shoes and take a Sword. Exit from your
bedroom and go to the kitchen (its to the right,
really!). Talk to your Mom and after he dies talk with
Rita's image. Go right. Go to the portal from DW to NW.
Your goal here is to get to the ornate room before
behemoth (Hint: at your first move go to the left of
entrance). You kill behemoth. Now go back via maze to DW
- go right from the portal and you need to reach the
rightmost exit so it will be a long way. Go to the
pillar. Here use scolls and light on the slots in the
panel to the left of it and finally use sword on the
wire. You appear at the Dr.Sims's office and talking to
Jack. When you'll die click on the door to end this game.
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