Hand of Fate
- In the hut pick up the flask with water in it (under the
carpet), leave go north, look in the tree stump for your
magic book, go north pick up some of the tree bark, go
north go east, east, Marko will talk to you, pick up the
onion, go 4 x west push the tree, go west, give the onion
to the crocodile, empty the flask, use the flask on the
tears, look in the tree hole to find your cauldron, go
north & pick up the sulphur rock go south, east, pick
up the skeleton key, go east, north, enter the hut take
the flask, bag of manure and tiny stool, leave, go south,
east, 2x south give the plant food to the weed, go 2 x
north, 3 x west, north, get some hot water (in flask),
make the swampsnake potion go to the cave entrance and go
south, touch the red firefly and touch the fireflies in
the sequence they light up, write the colour sequence
down go north, east and wake the rat up, drink the
swampsnake potion, to open the skull use the tune of the
fireflies on the teeth, use key on chest and take the
Alchemist Magnet and cheese go to the fishers in the boat
and give the cheese to them, go west, 2 x south, east,
take the anchor and use the magnet on it, go to the ferry
now you have to pick up the letters, go around and get
all 4 of them and give them to the dragon. Once landed,
search the straw for a flask, take one wheat and the
letter, go east, west, east, west and use the flask on
the ghost, go south give the letter to the farmer, go
west, open the valve and remove the stick, go east, take
the vinegar, go east and take the alchemist magnet, use
the trunk to water the plants, take one lettuce and one
radish, use the ghost on the scarecrow, go west take the
bowl, enter the cellar, take two horseshoes (one facing
up and one down), leave go west, use the radish in the
grinder, use the bowl to get the grinded radish and use
the vinegar on the bowl to make mustard, use the
downturned horseshoe on the electric flashes to make it a
magnet, go east, north milk the sheep, go south, enter
cellar, use milk on cheese machine, use it and take the
cheese, go west, now make the sandwich spell (use the
mustard in the cauldron and then grind the wheat), take
one sandwich out of the flask, go east put down the bowl
pick it up and get the dragon tears, go north, east use
the sandwich inside the town, go north, enter the pub by
playing the tune on the button next to the door, pick up
the taffy (in the barrel), leave (stand at the podium and
click on it) and re-enter, there will a fight, use the
alchemist magnet on the tooth and take it, convert it
back to gold, leave give the tooth to the octopus, put
the lucky horseshoe in front of the shell you want to
pick, do it again, now you have 3 teeth, go to the
grinder and make coins out of them, return to the town
entrance, take the stick out of the sea-horse, go east,
pick up the flask and paper (use it on the book), go east
(upper) take some mud and use it on the rabbit foot, go
east, use the stick on the rope, go east make sceptic
spell (use the taffy and vinegar in the bowl to make
sweet-sour sauce), fill two flasks, and use them on the
altar, go back to the big fish house and use the potion
on the man, go back and refill the flask (use on altar
again), go to the store and use it on the store keeper,
buy a ticket (give him 3 coins), take the voucher and go
east, east (lower) use the potion on the captain, give
him the voucher on the ship, go up and put the magnet in
the coil of rope go around the island and pick up 4 sand
dollars, starfishes and shells, use this to pay the old
man, i.e. give him the 4 seashells, give him the dollar
until the old woman arrives, give her the 4 dollars and
than the starfish until he returns, pay him the 4
starfishes) go east, east, south, south and jump down the
vent. Down in the centre of earth, pick up the rock, go
west, get the flask, go east, east (lower), pick up the
stick, go west, east (upper) take the rock and crystal
fuzz (from the palm tree), go north take the heart and
turn it into gold, use the stick twice on the dinosaur,
this should close on vent, go into the other vent and get
some of black pebbles, make teddybear, take it out of the
flask, go south jump on the back of the dinosaur, after
the ride you should have a red piece of cloth go to the
screen with the closed door (anchor on it), use the red
cloth after the sequence take the page and put it in your
book, put a rock on the vent, go east put a rock on the
vent, go east close the other two vent (you'll have to
pick up 2 more rocks which lie around), go to the screen
with the door, go on the rock-platform up in the sky,
pick up the flask out of the hole you made when landing,
take the pinecone, go west pick up moss, rolling stone,
twigs, snow, walnut (in the small tower), go east use the
twigs on the flint stone rock and then use the rolling
stone on the rock, take the charcoal, now make an
ordinary snowman, go west use the flask on the knight, go
west pick up the acorn, use the alchemist magnet on the
statue and take the drums, go 2x east, put the drums on
the tree stump give the acorn, walnut and pinecone to the
guy, use the rolling stone on the wheel, jump on one of
the wagons pick up the feather duster and snowball, enter
the house, take the flask, some musk from the cow head,
one cannonball and turn it into gold, leave give the
golden cannonball to the woman, take the lollipop, make
the abominable snowman, drink it and enter the hut take
the candy, cologne, flask, feathers, go north take three
icicles and make another abominable snowman potion, use
the icicle on the wall to climb up and be caught, go
north and two guys should come, it not enter the cave and
go north, repeat until they come on of the guys will fall
down and when both are down use the potion on them, now
climb up using the icicles, go east enter the hut and fix
the rainbow machine, make all possible potions / colours
(Indigo potion - blue berries & amethyst) and fill
the globes with them, when you can remove the colour from
the globe than it is the wrong colour, put it into
another globe once the rainbow is fixed leave the hut,
take one icicle from the hut's roof and use it on the hut
to climb up go east, south, use the alchemist magnet on
the golden dish which reflects the light beam, enter the
house go east and move the stones to the left face to get
the stick and than to middle face to get the gear (Towers
of Hanoi), go west and up put the gear onto the spindle
and use the stick on it click twice on the stick and than
on the hand. THE END!!
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