Quest for Glory 4: Shadows of
Darkness
Advice on creating and playing as a Magic User.
A Magic User needs Intelligence, Agility, and Magic
Skill. Read your "Hero" manual about Spells and
the interview with Erasmus and Fenrus. There are five new
spells to seek out in this world. Talk to Dr. Cranium,
the Gypsies, Baba Yaga, and Katrina about magic.
Carefully investigate Erana's Garden. You will gain
another spell when you have gained Erana's Staff and
return to the Faerie Folk. Katrina will teach you
"Frost Bite" outside the town gates at night
after Day 3. You can learn another spell in Erana's
Garden by casting spells. Once you have befriended the
Gypsies, they will teach you the "Aura" spell
at their camp. Trade something tasty to Baba Yaga and you
will learn another spell.
Advice on creating and playing as a Thief.
A Thief's most important stats are Agility, Vitality, and
Luck. Climbing, Stealth, Acrobatics, and Lock Picking are
easily built up through practice. Read the section in
your "Hero" manual about Thieves and pick up
the Tools of the Trade in town. There is a Thieves' Guild
in town, but you'll need to look for it.
Advice on playing as a Paladin.
You can only play a Paladin if you became one in a
previous Quest for Glory game and "Imported"
your character into this game. The Paladin needs to look
to the past to find what needs to be done in the present.
Visit the Staff area in town at night to learn what
things need to be done in town by speaking with the ghost
of the Paladin Piotyr. Talk to Olga and Boris, and try to
get them back together. Let no opportunity pass to do
good for someone, and always use courtesy and kindness.
How to import a character.
To transfer characters from other Quest for Glory games,
you must play "So You Want to Be A Hero",
"Trial by Fire", or "Wages of War" to
the conclusion and follow the directions to create a
character disk for transfer. Then, when you start
"Shadows of Darkness", select "Import
Character" from the opening menu and follow those
directions.
General combat tips.
FightFight monsters to build up your skills and to earn
money from the man-like creatures. Don't be too much of a
Hero -- if the monster is winning, run away and live to
fight another day. Store extra equipment in your room at
the inn; you fight much worse when carrying a lot of
weight. Build up your character's skills at every
opportunity. If you like fast action and direct
involvement, use the "Arcade Combat" mode, and
set your Skill Level according to the amount of challenge
you want. There is no "puzzle point" penalty
for using a lower Skill Level. If you prefer using
strategy and your character's skills to determine the
combat, play in "Strategy Mode" combat. The
computer will act for your character according to the
strategy you set for him. Different monsters require
different strategies.
Fighting tips for Fighters or Paladins.
The best close-combat tactic is to spend about two-thirds
of your time defending and one-third attacking. Your
strikes are much more accurate if you wait a few seconds
between attacks, and the monsters will hurt you less if
you defend. Try to get in close to spell casting monsters
and hit them before they can get their spells off at you.
Use the Jump and Duck commands to avoid incoming spells.
Fighting tactics for Magic Users.
MagicMagic Users can't stand up to a lot of heavy damage.
Try attacking monsters from a distance with your spells,
then run away from close combat and cast another spell.
Calm is useless in close combat, but Dazzle can be very
effective against monsters that can see you. Magic Users
should also look for alternatives to combat. Sometimes
you can use your spells to get the same result without a
fight. The longer you hold down the mouse button on a
spell icon, the more powerful the spell. If you cast the
spell at maximum power, it will do a LOT of damage.
However, you have to time this carefully; if you are hit
while casting a spell, you'll have to start over. Always
keep a "Zap" spell on your weapon -- cast it
before you go into combat so it will be ready. The Zap
spell lasts until you successfully hit a monster with
your weapon.
Fighting tips for Thieves.
Use your Acrobatics attack to do serious damage then run
away and soften up the monster with thrown rocks or
daggers. You can also throw daggers in close combat by
clicking the right mouse button on the control area.
Don't stand there and let a monster whomp on you; your
armor isn't good enough for that.
Help! The monsters are just too fast and powerful for
me! If you are having trouble with the "Arcade"
combat, set your Skill Level to Easy in the Control
Panel. This will also make some of the logic puzzles
easier. If you aren't having any fun using Arcade combat,
try using the Strategy combat feature. This mode uses
your chosen strategy and your character's skills to
determine the result of the fight. If you don't like the
way a fight is going you can interrupt the Strategy Mode
at any time by clicking the right mouse button. You can
also use the left mouse button to change your strategy
settings. Full details on Strategy Combat are on the
Combat Reference Card included in your game package.
What are Special Attacks and how should I use them?
SorrySorry, the programmer made me promise not to reveal
the secret techniques for using Special Attacks. But
they're there -- experiment with your mouse and keyboard.
In Strategy mode you must set Aggressiveness high.
Setting Special Attacks high will cause your hero to use
them more often. Don't overuse this attack method -- your
character will be open to attack, and will tire very
quickly.
Getting started
Does it matter which "Day" I'm on?
It's important to remember that this game is not day
driven. If you miss something one day, don't panic, it
will be available again as long as all previous events
have occurred.
How do I get out of the Bone Cave?
Walk around the room looking for bodies to search. Click
Hand on Bodies to pick up the Dagger, Flint, and assorted
coins. Walk over to the Skeleton Altar at the right of
screen. Click the Flint from inventory on Torches at
either side of altar. Click Do on right Torch to take it.
As a Magic User you can cast Flame Dart to light the
Torches. Exit through the upper part of the screen.
What do I do in the Heart of the Cave?
Fighter/Paladin:Fighter/Paladin: Search the room for a
Sword and Shield. Click Hand on them to add them to your
inventory. Thief: Look for a Thief Mark near the exit.
Magic User: Look for Cloth in the room. Click Hand on the
Cloth to add to your inventory. If you aren't a Fighter,
avoid combat by completing your tasks quickly and leave
the room.
How do I cross the Pit Cave?
Fighter/Paladin:Fighter/Paladin: Click Hand on the Rope
tied across the pit. Select "Cross
Hand-Over-Hand." Thief: Click Hand on the Rope tied
across the pit. Select "Walk the Tightrope."
Magic User: Click the Cloth from inventory on your
character. Cast a "Levitate" spell.
I've escaped the caves. What do I do now?
Click Hand on the Squid-like disc at bottom of the Arch.
Exit the screen left to the Cave Path.
What should I do in this slimey room?
Magic User: Cast Force Bolt to break the rock dam, then
Fetch to get the Bonsai tree. Fighters/Thief: Throw
Rocks, or Daggers to break the dam. Find the town of
Mordavia as soon as you can!
The Town of Mordavia
Where is the town of Mordavia?
AfterAfter exiting the cave, travel to the west until you
come to a swamp. Go north until your way is blocked. Go
east until your path is again blocked. The town will be
visible to the north. Go north to the town gate. When you
get to the gate, Click Hand on the Corn Shocks. Click
Hand on the Tree Stump.
How do I return to the town after sundown?
The gates of the town close at sundown. You can get back
in by either climbing or using the Levitation spell.
Where is it safe to sleep in town?
Your room at the inn is safe. If the inn is closed, you
can safely sleep in the town square in the grass beneath
the Staff.
How do I get a room and a meal at the Inn?
EnterEnter the Inn and talk to the Innkeeper about the
Hotel and a room. Your room will be the first door at the
top of the stairs. To eat, seat yourself at the chair on
the right side of the right table. You will be served.
What should I do at the Hotel?
Talk to the various characters and get some background
information about what is going on in Mordavia. Go
downstairs at night when you hear some noise, listen at
the Innkeeper's doorway and you'll learn why the
Innkeeper and his wife are so grim. On other nights, you
can meet and speak with the Domovoi here. You will have
some most peculiar dreams sleeping at this inn. If you
are a thief, use the window to get out at night and
practice some of your stealthier skills.
What should I do in town?
Spend the next few days exploring the town and the areas
beyond, Practice and build up your skills. Visit Dr.
Cranium. (if you are a Magic User, ask him about Magic).
Talk to everyone and find out what is going on in
Mordavia.
Of special interest to Paladins.
Visit the town square where the staff is at night will
put you in contact with another Paladin. He will suggest
quests for you to go on. Help anyone you can in the game.
Your goal is not to kill things, but getting rid of
dangerous Undead is certainly a good thing to do.
What should I do with the Burgomeister?
Talk to him and get the key to the Adventurer's Guild.
Although he doesn't like or trust you very much, you can
win his respect by helping others. Visit his office when
the Gypsy is caught. The Paladin character needs to
return here with Piotyr's Sword.
What should I buy at the Shop?
Buy rations, garlic, candy, and a pie pan. The Thief
needs a shopping bag. The Paladin needs a broom.
How do I help the Old Man find his wife?
Search the forest at night for the Lost Ghost. Convince
her that she is a ghost. This will take several visits.
Once she remembers her name, go back to town and tell the
old man about her. Return to this screen later to visit
the happy couple and get the old man's hat.
How do I get Olga and her husband back together?
You will meet Olga's husband elsewhere in the game. They
definitely are having some marital difficulties. Just
keep talking to both of them and telling them what the
other says.
What about this Gnome?
Eat supper at the inn on the third evening to meet the
Gnome. Catch his act and visit him upstairs at the last
door at the end of the hall. Ask him about humor, borrow
the Rubber Chicken and visit him several times to find
out about Baba Yaga. Your quest will be to help him get
his sense of humor back.
The Guilds
How do I get into the Guild?
The Burgormeister has the key. Talk to him until he gives
it to you.
What should I do at the Adventurers' Guild as a
Fighter? Do some reading in the Guild. Use the exercise
machine there to build up your leg muscles and increase
your strength. Once you learn how to climb, practice a
few times with the rope and grapnel on the ceiling hook
there. Take the rope with you. Pick up a better sword
here.
What should I do at the Adventurers' Guild as a Thief?
Use the rope and grapnel on the ceiling hook. This will
give you the clue of how to find the Thieves' Guild. Look
under the table for more clues, then solve the puzzle of
the coat hooks hanging on the wall to open up the secret
passage into the Thieves' Guild.
How do I use the exercise equipment?
Read the manual on the bookshelf. Once you are strong
enough to require more weights, pick some of them up and
drop them into the baskets. Click "Do" on the
stair-stepper to use it. Adjust the weights according to
your strength. You can only build up your muscles a
certain amount each day, so you will want to come back
here every day for a while.
What do I do with the rope?
If you are a Fighter, read some good books before trying
to deal with the rope. Both the Thief and the Fighter
need to click the rope on the ceiling hook to get in some
climbing practice. Practice repeatedly to improve your
climbing skill. Be sure to take the rope with you later.
Where is the Thieves' Guild?
You can only reach the Thieves' Guild by way of the
Adventurers' Guild. Look for the Thief Marks there. One
is up so high you need a rope to find it. Another is down
low. You'll have to find your way up and out by hook or
by crook.
I'm in the Thieves' Guild, but everything is locked
up! A Thief is nothing without a toolkit, and you lost
yours on the way in. Still, a good Thief can improvise.
If you don't have a lockpick, try slipping the latch with
a credit card (or the equivalent). Maybe it's time for
you to recruit yourself. You might want to study up on
traps before you start cracking safes or opening desks.
How can I bypass the Thieves' Guild traps?
Those traps are intended for practice, but they can still
sting! Break into the back room and visit the library.
You may learn something. You can disarm simple traps just
by knowing how they work, but you'll need a Thieves'
Toolkit (Mark 2) for the complicated ones.
How do I open the main safe in the back room?
The safe seems to be missing its knob. Where could that
have rolled off to? Search low and lower, in a really
GRATE hiding place. (That's a pun, son.) Finding the
combination is sort of like the "Case of the
Purloined Letter" -- it's right there in plain sight
on the safe.
How do I open the Chief Thief's desk?
You'll need a lockpick and some knowledge about disarming
traps. You can get the lockpick from the main safe in the
back room. To learn about traps, carefully study the
books on the bookshelf in the back room. Locate and
disarm the desk trap. Pick the lock. If at first you
don't succeed, keep practicing. Once you get into the
desk, read the Chief Thief's logbook carefully; even the
"nonsense" section contains important clues.
Where is the Chief Thief?
The Chief Thief is hiding out because of an embarrassing
skin condition. Check behind the barrels in the back. The
secret passage has a very complicated lock; you'll never
guess the solution. Fortunately, it's so complicated that
the Chief couldn't remember it either, so he wrote it
down in his logbook. Find the part that makes the least
sense, then think of words as colors.
How can I cure the Chief Thief?
The answer is in the secret basement of the Monastery.
Take care that you don't wind up in the same state as the
Chief. You can get some supplies that will help in the
store. There is some useful information in Dr. Cranium's
hallway.
Dr. Cranium
How do I get into Dr. Cranium's house?
Ring the bells that you see (and hear) the same number of
times, in the same order. If you have trouble ringing the
bells correctly, change your skill Level to low. If
you've turned off the sound, turn it back on; it may help
you here.
Where do I get a key to Cranium's inner door?
You must sucessfully guide an Antwerp through the key
maze. If you can't get an Antwerp for the maze, try
TRAPping one.
What do I do with the TRAP?
You need to figure out what those beasties from behind
the right door eat, so start entering everything you know
about them into the Animal Identifier. Once you find the
type of treat that Antwerps eat, you need to figure out
where to get some. Fortunately, you probably have some
already in inventory. It is something every adventurer
needs. Just click it on the trap, and you'll soon catch a
bouncing beastie.
How do I get the Antwerp through the maze?
If you have an Antwerp, change your skill level and your
speed control to low in the Control Panel. Open the door
to the Key Maze; this will start the maze. Take your time
and maneuver the Antwerp to the key and out through the
side exit.
How do I solve the Keyhole Puzzle?
Once you have the key from the Antwerp Maze, set your
skill level to low. Use the Help key on the puzzle bar to
obtain some hints. Once you solve the puzzle, click your
set of keys on the door.
What do I do with Dr. Cranium?
Talk to him. You can get potions and flasks from him if
you help him with his ingredients. You can also get a
"Rehydration Solution", if you trade him
something he is interested in.
What are the missing ingredients for Dr. Cranium's
potions? To find the ingredients you will need to look
the word he gives you in your Technical Manual. This is
the copy protection, in case you hadn't guessed. We
apologize for the necessity.
The Monastery
How do I get into the Monastery without being eaten?
Most characters need the Dark One Sign to get into the
Monastery. You can find it just outside the Dark One's
Cave where you started out. If you are a Thief and have a
rope and grapnel, you can climb the walls and break into
the upstairs window. Once you're in, don't forget to pick
up anything loose that's lying around on the shelf.
What do I do with the blob in the cabinet? (The
Dehydrated Domovoi) You need to get some
"Rehydration Solution" from Dr. Cranium, or at
least a flask of water.
How do I get past the Hexapod above the fireplace?
VisitVisit Dr. Cranium and use his animal Identification
Machine to find out what a Hexapod eats (assuming you
already found out about Antwerps). Feed the Hexapod. Pull
one of the andirons by the fireplace to reveal secret
stairs to the basement.
What do I do in the Monastery basement?
Check out the Cask of Amon Tillado. That's one powerful
vintage! Open the desk, but watch out, it's trapped. A
Fighter is going to have to force the trap and take some
damage. A poison cure would help. The Magic User should
use a spell to open the desk. The Thief had better visit
the Thieves' Guild, pick up some tools, and learn about
disarming traps before he even thinks about unlocking
this desk. Read the Diary of the Mad Monk. If you are a
Thief - look for the Magic Statue, but don't pick it up
with your bare hands. Cover it up with something first.
You can get something appropriate at the store. If you
are a Paladin, you should seriously consider how to
permanently get rid of the evil in this place. It's so
cold and dark in here, a little light and warmth might be
a good idea. Maybe even a lot of warmth!
Places and Creatures of the Forest
ForestForest survival tips.
The forest is a dangerous place, particularly at night.
Try to spend your nights in the Inn or at Erana's Garden.
To the west of the town is the Lake and the Gates to the
castle. To the south of town is the swamp and the Dark
One's Cave. To the east of town is the graveyard and the
Gypsies' Camp. To the southeast is Erana's Garden and
Baba Yaga's Hut.
Who is the woman in the lake and how do I deal with
her? The woman is a Rusalka. If you want to be more than
her victim you need to be kind to her. Think of giving
her something. Once you win her friendship, ask her about
the Swamp and Will-o- wisps.
How do I release the Rusalka?
You must be a Paladin to help the Rusalka. When Piotyr
sends you to help the Rusalka, you should first make
friends and talk to her a bit. If you are friends of the
Gypsies ask them about her. To find her true name, search
the one place that has "death records". Get a
broom and a bit of the Rusalka's hair. Sweep the grave of
her untrue lover and give him some just desserts. Follow
the rest of the Gypsies' advice.
Where is Erana's Garden?
Erana'sErana's Garden is to the southeast of town, south
and a little east of the graveyard. You can only enter it
from the south.
What can I do in Erana's Garden?
This is a safe place to sleep at night. You will need to
plant something here when asked. Magic Users can fetch
magical fruit that restores their Mana from the fruit
tree. A Magic User should carefully investigate the
garden for other magical places. A secret there will
yield to the correct combination of spells; start with
Detect Magic to locate it.
Where can I find the Faerie Queen?
If you are a Magic User the Leshy will warn you of the
Faerie Queen. Meet her south of Erana's Garden at night.
What should I do about the Faerie Folk?
You will only encounter the Faerie Folk as a Magic User.
The Faerie Folk believe Erana's Staff belongs to them.
You need to play along because they have something you
need. Visit the Faeries several times at night just south
of Erana's Garden. You can only get the Staff after
you've rescued someone from the castle. In the final
battle, start by summoning Erana's Staff and using all of
its protective spells. Be prepared for a difficult
magical duel and heal yourself as needed. Area effect
spells like Frost Bite will be more useful than direct
attacks.
What is a Leshy and what do I do with it?
The Leshy is a mischievous character often disguised as a
bush, who likes to ask riddles and play tricks on
travelers. However, his riddles often contain useful
clues.
How do I solve the Leshy's "bush quest"?
The bush of the Leshy is down near the Dark One's Cave by
the swamp. In the room where you slide down the slippery
goo path, the bush is stuck on the right side of the
screen. If you are a Fighter or Thief, throw some rocks
to break up the rock dam. If you are a Magic User, use a
couple of spells to do the same and retrieve the bush
with another spell. As a Thief, use your rope to get
above the bush, and go fishing. Take the bush to Erana's
Garden for replanting.
How can I help the captured Gypsy?
The best way to help the Gypsy is to find Igor. You need
to look in the most obvious place to find the
gravedigger.
How can I free the captured Gypsy?
As a thief, improve your skills by breaking into the
Burgomeister's Office window at night. Set the Gypsy
free. All character types should search and find Igor.
How do I get into the Gypsy camp? What do I do there?
You can't get into the Gypsy camp until you've saved the
Gypsy. The camp is a valuable place for hints and clues.
Crossing the Fortune Teller's palm with silver will give
you information about the past and present. Be sure to
ask about sacrifices when you get the chance. This is a
good place to keep coming back to for more information
later in the game.
The Graveyard
What do I do in the graveyard?
From the Town Gate you need to walk South for two forest
squares, East for two forest squares, then North. Later
in the game you can find a passageway to the castle from
the Borgov's crypt. Igor can help you get into the crypt
after you do a favor for him. The Paladin can find some
information about the Rusalka and avenge her death.
How do I move the fallen tombstone?
If you are a Fighter move it by brute force. As an
alternative or if you are a Thief, Climb the tree. Use
the rope from your inventory on the pulley and raise the
Tombstone. If you are a Magic User you need to know how
to spell relief.
What do I do as Paladin in the graveyard to help the
Rusalka? If you were sent on this quest by Piotyr and
have talked to the Gypsies, you should have a good idea
of what to do. Add her hair to the broom and sweep the
correct grave. Fight and defeat the villan.
How do I get into the Borgov's Tomb?
Ask Igor for a key once you have helped him, or try some
skills or spells.
What do I do in the Borgov's Tomb? How do I get out of
here? ThereThere is an entrance to a secret passageway to
the castle in here. It is accessed by finding the Borgov
crest on the floor and take a colorful approach to the
problem. Think of the names of the colors and of whose
crest it is. When you solve this puzzle, you will receive
a key to a secret passageway to the castle. Look behind
the rightmost coffin.
How do I get out of the Borgov's Tomb?
ShakeShake hands with the Grim Reaper.
Baba Yaga
Where is the Baba Yaga's hidden hut?
Baba Yaga's hut is hidden by a magical spell. Help the
Leshy and he'll give you the magical phrase in a riddle,
or visit the Gypsies after you've aided one and ask them
about Baba. Once you know about the magic phrase (or know
magic), go to the farthest southeast forest room. A Magic
User can cast a couple of spells to get by the protective
magic here. A Thief may be able to go over the barrier.
If you are playing with other skills, click the talk icon
on your character and say the magical phrase. Walk to the
west.
What does the Skull guard want?
Bonehead really wants something to cover his bald spot.
You will have to help a ghost's identity crisis first,
then tell someone about his missing wife. If you visit
them a couple of times after they are back together, you
can get the thing you need to give the skull.
Why does the hut run away from me?
Because it was a big chicken! You'll need to bribe it
with chickenfeed. Look around the town gate for some.
Where do I find elderbury berries?
When Baba Yaga sends you for elderbury pie, seek out the
killer bush in the south of the central part of the
forest. You'll need special tools to get the berries.
How do I get the elderbury berries?
The Fighter and Thief will need to knock some berries off
at long range, then lure the bush away from its position.
You need to use the kind of lure a Gnome would really
appreciate. Sneak around and get the berries. Magic Users
only need to knock the berries off with a spell, then
pick them up with another spell.
How do I make a pie?
You can get the pie pan from the shop in town. To get the
Grue Goo, you'll need an empty flask. Go to the slippery
path near the Dark One's Cave. You'll find plenty of goo
there. You can make bonemeal after you pick up a bone.
You can find bones at the west edge of the swamp. Take
the bones to Baba's hut and grind put them in the mortar.
Use the pestle on the mortar to grind them. Use an empty
flask to get the bonemeal. Mix all the ingredients
together in inventory. To bake, click your mixture on one
of the skulls.
I've given Baba the pie. How do I get the Gnome's
Humor back? You need to tell Baba about the Gnome by
clicking on your character. She may not be too
sympathetic, but she will help you.
What else can I get from Baba Yaga?
The way to Baba's heart is through her stomach. You'd
better have a tasty (by her standards) bribe to feed her
or you'll wind up in a stew. Almost anything nasty will
do. Once fed, you can get some good information about the
Dark One and a magical ritual you will need later in the
game. As a Magic User you can also get a new spell from
her.
The Castle
What should I do in the castle?
If you are just exploring, you might learn a thing or two
here.
How can I find Tanya?
Once you pass through the secret entrance into the
castle, exit the room to the right. Go North in the next
room and follow the stairs. The secret passageway in this
room is behind the bookshelves. This takes you to the
other side of the castle. Leave the room, take the
stairs, and exit the next room to the left. These stairs
will take you to Tanya's room. To leave the castle, go
right through five rooms until you come to another set of
bookshelves. This secret passage leads back to the other
secret passage. Just go to the main passageway and out.
How can I help Tanya?
Win her confidence. Give her something she loves from
home (the Domovoi should help you with it). You need to
talk to the Gypsies about sacrifice in order to convince
Tanya to go home with her.
How do I escape the dungeon?
If you are a Fighter, click the "do" icon on
the chains to break them. As a Thief, use your Thief
skills. For a Magic User, just spell it correctly. Once
free from the chains check out the Iron Maiden for an
escape route.
How do I avoid being killed by Ad Avis in Katrina's
room? Killing Katrina is not a wise thing to do while Ad
Avis is still around. As long as she's still alive, he
still needs you. Try awakening her with a kiss, or just
talking to her. She won't be happy about it, but you
won't be dead, either.
Rituals of the Dark One
How do I learn the Heart Ritual?
If you are a Fighter, Paladin, or Thief, you need to
defeat a powerful Wraith to obtain this Ritual. His mound
is 3 screens south of the Town gate, 2 screens east, and
then 3 more screens south. To defeat the Wraith, you will
need protection from the Gypsies and a lot of practice
building up your fighting or throwing skills. If you are
a Magic User, you need to take Erana's Staff to the
Faerie Folk.
How do I learn the Blood Ritual?
This is in the basement of the Monastery. You have no
Madeira, m'dear, so try a little Amontillado instead.
How do I learn the Breath Ritual?
Your favorite hag from Spielburg has this one. Remember
Baba Yaga? Be sure to bring something she might like to
munch on when you visit her.
How do I learn the Sense Ritual?
It is hidden within the swamp. All roads lead to the Mad
Monk's Tomb. If you're a Fighter/Paladin, make certain
you are in tip-top physical strength before you try this.
You are going to have to use brute force to get there.
Thieves can use their Acrobatics to go from dry land to
dry land. Magic Users have a spell made for this, but
they'd better stay out of the way of the Grasping Hands.
Once you make it there, you have a couple of nasty dudes
who will try to keep you away from the tomb. When you
have defeated them, use the Dark One's Sign on the Tomb
to open it. Spell out the proper order of the rituals -
Mouth, Bone, Blood, Breath, Sense, Heart, and Essence. Go
North to leave the swamp.
How do I learn the Bone Ritual?
This is inside the Squid Rock near the Dark One's Cave.
You will learn this from the Gypsies. You'll need to get
a Will-o-wisp from the swamp first by luring it with
candy and using a flask on it. Use your Will-o-wisp on
the Squid Stone. The secret writing will be revealed.
Touch your Dark One's Sign on the Stone and spell out the
name of the Dark One (This is found in the Mad Monk's
Diary at the Monastery Basement, or from the Gypsy camp
when you have the final Fortune Reading.)
How do I learn the Mouth Ritual?
Katrina has this Ritual. It's how she got you out of the
Dark One's Cave at the beginning of the game.
How do I learn the Essence Ritual?
You can find this ritual inside the Dark One's Cave. It
is in a book guarded by the former Boyar of Mordavia,
although he's not quite himself anymore. If you are a
Fighter or Paladin, use your rope to get to the bottom of
things, then put the last of the Borgov's out of his
misery. The Thief needs to use some common skills to get
down and out. The Magic User better do something to the
Boyar to keep him relaxed before going down and across to
the other side
What are the Rituals about and why am I looking for
them? KatrinaKatrina will eventually get around to
telling you about them. She wants to bring Darkness to
the world. The rituals are used to summon the Dark One.
The reason you want to find them, besides the fact you
might die if you don't, is that only by doing all the
rituals can the spirit of the Mage Erana be released, and
the Dark One banished forever.
Blood, Breath, Sense Caves
How can I reach the Blood Altar?
The Altar is the large bowl on the right of the picture.
Follow the path as far as it goes, then climb up to the
upper path -- if you are a Magic User, cast Levitate;
anyone else can use the Rope and Grapnel. Click
"Do" or Acrobatics on the lower shelf, then on
the Altar platform, to get back to the Altar. Use the
Blood Ritual on the Altar, and then the fun begins! Acid
blood starts flowing throughout the cave; you need to get
out without it killing you.
How to escape the Blood Cave?
If you are a Fighter use your Grapnel to climb up to the
shelf just above the Altar. Push the large rock; it falls
blocking the flow of acid from the Altar. Click
"Do" on your rope to climb back down. Walk over
to the lower path and out. If you are a Magic User cast
Frost Bite on the spout of acid flowing from the Altar
head. Cast another Frost Bite on the spout from the base
of the Altar. Walk across the now-frozen blood and follow
the path to the exit. If you are a Thief get back up to
the upper shelf the same way you came down. Use
Acrobatics to get to the central "island" and
again to get to the main path.
How do I perform the Breath Ritual?
Go up to the Altar, the multi-tentacled statue on the
left. Read the Breath Ritual for instructions. Save your
game; there are some fun special effects if you blow on
the tentacles out of order. To blow into a tentacle click
the "hand" icon on it. Start with the rightmost
tentacle on top. Click on the leftmost tentacle on the
side. Then click on the center tentacle of the middle
group. Finally click on the large black tentacle on top.
Once you've completed the Ritual, the wind begins to
blow.
How do I escape the winds as a Fighter or Paladin?
Grab one of the tendrils to the right of the screen. When
your character is flung off onto the ground, run to the
exit and out. Make sure you stay on the side of the
screen closest to the exit, or the winds will catch you
again.
How do I escape the winds as a Magic User?
Wait for a pause between breaths when your character is
out of sight inside the lung valve. Cast a Calm spell.
That buys a little time. Cast Open on the valve and race
towards the exit before the wind starts up again.
How do I escape the winds as a Thief?
The Thief needs to take a page from the mime's book --
climb an invisible wall. When he is plastered up against
the front of the screen, click the Hand anywhere towards
the right. You will climb the "glass wall" in
front in the direction you clicked. Once you climb down,
run to the exit. Make sure you stay on the side of the
screen closest to the exit, or the winds will catch you
again.
What do I do in the Sense Cave?
At first, none of your senses seem to work. Walk around
(try moving to the left) until you bump into something
that gives you back your sense of touch. This will make
it slightly easier to move without falling off the path.
You can also click the Hand icon here and there to get a
"feel" for what is in this cave. Once you can
feel, work your way around to the left and up until you
regain your sense of smell. Click the "hand"
icon in various places to find out how things smell in
here. With your smell restored, keep going up, then to
the right, and your hearing will return. Use the
"hand" icon to find out what things in this
cave sound like. With your hearing restored, proceed to
your right until you can see. Yuck, that was a giant nose
you went through! Use the Eye icon to see what's in here.
How do I use the Sense Ritual?
If you have all of your senses, walk over to the Altar on
the right. Use the Sense Ritual on the Altar. The cave
will come to high-voltage life! The only trick now is how
to get out of here alive.
I'm a Fighter. How do I avoid getting burned?
Start by playing Tarzan -- click your Grapnel on the
horseshoe-shaped object (that's the stirrup of the ear).
You'll swing down to the nose platform. Take a healing
potion if you need one, then escape by timing the final
dendrite cluster and running through it. You will
probably take some damage, but hey, you're a macho, tough
fighter!
I'm a Magic User. How do I avoid lighting up like a Christmas tree? Summon Erana's Staff and cast Resistance; this will reduce the amount of damage you take. Try to time the "zaps" and avoid them. You can temporarily short-circuit any of the Dendrites by casting Lightning Ball at them. If you run out of Mana points, summon Erana's Staff; it will help restore your Mana.
I'm a Thief. I don't want become Thief Toast!
You'llYou'll have to be a swinger. Click your Grapnel on
the horseshoe-shaped object (that's the stirrup of the
ear). You'll swing down to the nose platform. Swing over
the big cluster near the exit by clicking the Grapnel on
the looped area at the base of the Altar.
Other Caves
How do I defeat the Priest Horror in the Cave Pit?
The Priest Horror is the toughest monster in the game. If
you are a Magic User or a Thief, don't fight it -- use
your spells or skills to get what you need from it. Above
all, be very, very quiet. The problem for a Fighter or
Paladin is getting close enough to damage the Horror.
This requires a lot of patience. Keep ducking when it
throws acid at you, then move forward just a bit and duck
again. Once you get in close, wail on it with your sword
until you take it out.
What do I do in the Bone Cave?
Light the Torches and replace your torch on the Altar.
Touch the Bone Ritual on the Altar and take a good look
at it. Use your Dark one's Sign on the Sand. Fit the
bones to make the sign. Use the Bone Ritual on the Altar
again. The Thief needs to really work fast to get out of
the trap - Use your Acrobatics before it's too late. The
Fighter needs to do what he does best -- attack the bone
cage. The Magic User needs to make the bones brittle by
applying some spells of opposite temperatures and then
using a little force to break the bones. Get your magic
torch before you go.
What do I do in the the Heart Cave?
You can't do anything here until you've completed the
first four Rituals -- Bone, Blood, Breath, and Sense.
Once you've done those, click the Heart Ritual on the
Altar in the center. A new passage opens in the ceiling.
Heal yourself to prepare for the final battle, then go up
-- a Magic User can cast Levitate; other characters use
the Grapnel on the new passageway and climb up.
Essence Cave, The Final Confrontation
I'm a Magic User. How do I make sense of the Essence
Cave? It's just you and Ad Avis, and he thinks he can
block all of your spells. Summon Erana's Staff and use it
to cast protective spells. Tell the Ultimate Joke. While
Ad Avis is helpless, hit him with a Force Bolt. It won't
hurt him, but it will knock him back. The Dark One does
the rest. Click the Staff on the large glowing crystal to
release Erana's spirit.
I'm a Thief. I don't want an out-of-body experience in here! It's just you and Ad Avis, but you can't get to him quickly enough to keep him from knocking you into the void. Normal weapons won't hurt him, so get out Erana's Staff. It changes to something more useful in your hands, but you still don't have enough time. Buy time by telling the Ultimate Joke. While Ad Avis is helpless, use Acrobatics to finish him off in impressive fashion. Click the Staff on the glowing crystal to release Erana's spirit.
I'm a Fighter or Paladin. I want to make certain a
certain Undead Magic User never walks this world again!
It's just you and Ad Avis, but you can't get to him.
You've been in a situation a bit like this once before in
Tarna, but this time you don't have a spear. Take out
Erana's Staff -- it changes into the weapon you need! Ad
Avis now has Vampire reflexes and will just knock it
aside if you try to throw it. Tell him the Ultimate Joke.
While the Vampire is helpless, use the Staff to destroy
him once and for all. Click the Staff on the glowing
crystal to release Erana's spirit.