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NBA LIVE '98

A few years back, Electronic Arts put together a little basketball game called Lakers vs. Celtics that tipped off an unrivaled franchise on the consoles. Until now, EA has been unable to match that console success on the PC. But NBA Live 98 surpasses my expectations and blows away its console counterpart.

This title engulfs you in the NBA experience with its elevated levels of gameplay, graphics, and realism. It’s been completely redesigned with stunning new slams, cross-over dribbles, and support for a little thing called 3Dfx. It brings the NBA experience alive on the PC.

NBA Live 98 is the second EA Sports title (NHL Hockey 98 was the first) to support the 3Dfx chipset. This allows for some of the most stunning graphics I’ve seen in any sports game to date. New 3D polygonal, high-resolution player animations add an unparalleled level of reality to the players’ moves on the court. Real photos of the players’ faces are modeled onto their polygonal counterparts, adding individual details down to haircuts and beard trims. For example, Dennis Rodman sports a different-colored ’fro in every game, and Carl Malone’s ever-so-gleaming bald spot still shines. In 3Dfx mode, the crowd comes to life with stunning detail, giving the home team that extra sixth man. The 3Dfx support also brings EA’s patented Virtual Stadium technology to the PC with all the NBA stadiums modeled identically to the real thing—including championship banners hanging in the rafters where appropriate.

In the clutch of the action, this game gives new meaning to the term control—an issue that’s plagued past PC NBA Lives. Full support for multibutton joysticks (finally, EA!) allows for a new feature: direct passing. This allows each button to represent a different player on the court, which translates into full control of your passing lanes. That’s not all. We have direct-dunking: You control the movement of the player’s shot, from his new fade-away to the classic in-your-face slams.

You want more? Well, what about player-lock? You are now able to lock control of one player and use him throughout the game. It took me awhile to become used to the actual touch of shooting from under the basket to shooting from the outside, but that level of realism is what kept me playing for hours.

EA’s also improved individual player movements—all the moves look extraordinary. The cross-over looks like a cross-over, players lean into defenders when driving, and front-court players execute smooth post-up moves on command. If you’re a hard-core basketball fan, you’ll love these added touches. Illegal defense violations are in the game now too, which makes it impossible to pull off that zone defense you used so well in past NBA Lives (you can disable it).

The usual three play modes (Rookie, Starter, All-Star) are augmented with a new Superstar level. A three-point shoot-out mode has also been added, which allows you to pick your favorite three-man and go for it—just like in the All-Star game.

If stats are your thing, NBA 98 gives you a GM mode. You can choose franchises, draft players, and play customs seasons. (Let’s not have any $100 million salaries!!!) Building up your franchise wouldn’t be complete without adding yourself as the star. NBA 98 allows you to make your own custom player.

With the play-by-play commentary from Verne Lundquist and Ernie Johnson of TNT, expanded Virtual Stadium environment, 3D accelerator support, and multiplayer competition (via modem, serial, and LAN), NBA Live 98 is necessity for hoop fans.

                                

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